the studio
A small Chennai studio.
Big shipped things.
Shipping since 2020. Full-cycle product engineering across mobile, desktop, web, and embedded — for founders, enterprises, and our own internal product line. We take on external client engagements in the same shape we run our own products.
what we do
Product engineering, end-to-end.
We build shipping software across every device your product needs — Android and iOS mobile, Windows / macOS / Linux desktop, web apps and marketing sites, embedded and system-level code where it matters, and Unity games. One team, one code style, one deploy pipeline across everything.
how we work
Fast. Small. Honest.
Every engagement has a single point of contact — a founder or lead engineer — from first call to shipped v3. No account managers, no discovery-workshop padding. If your scope fits a small studio we say yes with a real timeline; if it doesn't, we point you somewhere better.
timeline
Six years of shipping.
2020
Studio founded
Chennai. Small family-oriented team, first client engagement is a video-streaming platform. First internal product prototype starts alongside.
2021
First shipping products
Two internal products go live. Client roster grows across image services, streaming, and early cybersecurity work.
2022–23
Trading platforms
CryptoRoute goes to production against real capital across multiple exchanges. Same engineering informs every fintech engagement we take on since.
2024
Cybersecurity SaaS
ArmiScan — 77-module vulnerability scanner — ships as a SaaS with a native mobile companion and biometric auth. Compliance frameworks across OWASP, PCI-DSS, HIPAA.
2025
On-device AI + games
PhotoSphere ships with six ONNX models running on-device. First game (Unity 6 tower defense) enters production. Studio proves it ships across every device class.
2026
Where we are now
Fourteen products live. Full-cycle engagements across mobile, desktop, web, security, fintech, and games. Chennai office at Perungudi. Client mix growing across India and diaspora.
operating principles
Four things we don't break.
We ship what we build
Every product we build gets used internally before it goes live. If we can't stand the UX, we don't push it. Same rule on client work.
Weeks, not quarters
Small team, tight loop. Scoped Monday, prototyped Wednesday, shipped Friday. No two-week ceremony overhead per change.
Fewest primitives
One frontend framework (Next.js). One desktop shell (Tauri). One mobile stack (Expo). One game engine (Unity). Every engineer works across every product.
Long support life
Products we shipped in 2020 still get updates in 2026. Same commitment on client engagements — we don't hand off and disappear.
how an engagement runs
Four steps. Weeks, not months.
Same shape whether it's a two-week fix or a nine-month build. Weekly demos, one voice on the call, single Git remote.
Scope
One call. We come back with an honest scope, real timeline, and a fixed price or T&M range. No discovery-workshop padding.
Design
Rough wireframes in 3–5 days. If it's a UI-heavy product, we run 1–2 rounds against clickable prototypes before writing production code.
Ship v1
Weekly demos of running software (not slide decks). By Week 4–8 depending on scope you have a shippable v1 in your hands.
Iterate + operate
Monthly cadence of shipped changes. Full ownership of hosting, monitoring, releases, and support — or hand-off to your team, your call.
what working with us feels like
No gatekeepers. No sales team.
Single point of contact
No account managers. You talk to the founder or a lead engineer from first email to shipped v3.
Weekly running-software demos
Every Friday you see something you can touch. Slide decks are for post-mortems, not milestones.
Same-day replies
Business-hours emails land in an inbox — not a ticket queue. Reply usually within a few hours.
Honest "no"s
If your scope doesn't fit a small studio, we say so in the first reply and point you somewhere better.
Ready to talk?
One email. Real reply — usually same day.